Monday 7 December 2015

Joshua Gardener - Concept Artist - Game Cover

For the final of my work as concept artist, under the production art is the production of the game cover, the piece that goes out and serves as physical marketing to the masses.

And here it is;



On designing this i made sure to carefully assess our games strengths in order to best design the cover to appeal to an audience that is recipient to those themes. since our game has strong story and environment usage my cover became focused on the mystery invoked by our game rather than being character focused. Additionally popular trends right now are character focused covers, so being an exception to that rule should help us stand out from the crowd.

The imagery in the cover is the things left behind by our protagonist, leaving an omen of what is to become of him, thus evoking intrigue to our story. the short passage at the back is also meant to go hand in hand with that to flesh out the story with only the cover itself.

In terms of the production of the cover, i made use of photos i had taken of my own pocket watch alongside a pair of glasses, to get the right perspective for crafting the drawing, modifying things where needed and then building it up from there. 

The cover worked largely as a composite and test for everything i had learned thus far, good imagery and colour usage, sourcing material to aid my construction or for proper usage on the cover to give indication to age and our company.
As such i am proud of this cover, it definitely pushed me to be much better at digital painting than i had been previously, and stretched my efforts of resourcefulness to their limits.

This has been a very intense project, and i had a blast working with the other lovely members of the team, hats of to them and this is Joshua Gardener, signing off.


Sources used in the construction of the image;

Book stack

Desk Texture

Pegi age ratings and criteria

PC game logo

Unity Logo

book texture

Steam Logo


Parchment Texture

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